![]() Teams compete to collect resources and battle advanced AI enemies, but must also decide whether to form fragile alliances with opposing teams to overcome the frozen wasteland’s toughest challenges. Built using Unreal Engine and Improbable’s SpatialOS cloud-based game development platform, ‘Scavengers’ is a class-based multiplayer shooter with a unique “co-opetition” twist, set in a world devastated by a new ice age. Midwinter’s debut title, ‘Scavengers’, was announced in March 2018 alongside a multimillion-dollar investment in the game by Improbable. This landmark acquisition by Improbable - the first acquisition of an established studio - signals its further commitment to building and supporting outstanding games which both use and advance Improbable’s SpatialOS game development platform.īased in Kirkland in Washington state, and co-founded by former ‘Halo’ franchise Creative Director and 343 Industries studio lead Josh Holmes, Midwinter joins Improbable’s recently-announced internal game studios in Canada (led by former BioWare General Manager Aaryn Flynn) and the UK (led by former DICE and Epic Games Producer John Wasilczyk). Improbable announced that it has acquired game developer, and Improbable technology partner, Midwinter Entertainment, the developers of the upcoming online action-shooter ‘Scavengers’. Scavengers will build on the game design principles that made Halo 5’s Warzone a revolutionary new mode for Halo players, by allowing teams of players to compete with one another while exploring a large game map populated with hundreds of free-roaming and highly sophisticated AI enemies, with distinct factions, weapons and behaviors. Scavengers will allow players to experience vast play spaces, densely populated with satisfying AI combatants and supported by rich simulation of the surrounding world, providing endless emergent gameplay possibilities resulting from the interplay of human competitors and AI adversaries within a large, dynamic world. Large and unpredictable AI populations, combined with the balance of co-operation and competition between the human players, will create rich, repeatable gameplay. Players will begin each game by equipping their Explorer, venturing into the wilds, competing and allying with other human players to complete objectives, gathering resources and battling against AI-controlled enemy factions. The game will combine exploration, survival and combat elements, while maintaining a focus on teamwork and cooperative game mechanics. ![]() Scavengers puts players in the role of young explorers fighting in a not-so-distant future, where cataclysmic events have triggered a new ice age.
0 Comments
Leave a Reply. |